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When the first iPhone was introduced in 2007 and a year later when the iPhone SDK (today's iOS SDK) was released, Apple immediately made it clear that everything was built on the foundations of OS X. Even the Cocoa Touch framework inherited its name from its predecessor Cocoa known from Mac. The use of the Objective-C programming language for both platforms is also related to this. Of course, there are differences between individual frameworks, but the core itself is so similar that the iPhone and later the iPad became very interesting devices for OS X developers.

The Mac, although it never gained a dominant position among operating systems (competitor Windows is installed on 90% of all computers), has always attracted very talented individuals and entire development teams who were intensively concerned with things like design and user friendliness. Mac OS users, but also NeXT, were interested in OS X. Talent share does not equal market share, not even close. Not only did iOS developers want to own the iPhone and iPad, they wanted to create new software for them.

Of course, iOS also appeals to developers with zero OS X experience. But if you look at the coolest apps in the App Store — Twitterrific, Tweetbot, Letterpress, Screens, OmniFocus, Day One, Fantastical or Vesper, comes from people weaned on Macs. At the same time, they do not need to write their applications for other platforms. On the contrary, they are proud to be Apple developers.

In contrast, Android uses Java for its SDK. It is widespread and therefore gives even less experienced programmers a chance to try to break into the world with their creation. Java on Android doesn't have an heir like Cocoa on Mac. Java is not something that is someone's passion. It's something you have to use because everyone uses it. Yes, there are great apps like Pocket Casts, Press or DoubleTwist, but they seem to be missing something.

So if we're talking purely about the size of the market share and trying to use the math to determine the point at which it will be more appropriate to start on Android, we will come to a similar conclusion as the users. Just as a person decides to use a given platform, so can a developer. It all depends on more factors than market share. John Gruber has been pointing out this fact for some time on his website Daring Fireball.

Benedict Evans writes:
“If Android apps catch up to iOS in downloads, they will continue to move in parallel on the chart for some time. But then there will be a point where Android will clearly come out on top. This should happen sometime in 2014. Well, if it has 5-6x more users and continuously more downloaded apps, it should be an increasingly attractive market.”

Which is mathematically true, but not realistically. People - developers - are not just numbers. People have taste. People act on bias. If it weren't for that, all the great iPhone apps of 2008 would have been written for Symbian, PalmOS, BlackBerry (J2ME) and Windows Mobile years and years before that. If it weren't for that, all the great Mac apps would have been written for Windows ten years ago as well.

The mobile world is not the desktop world, 2014 won't be like 2008, but it's hard to imagine that some of the events that happened years ago on the desktop won't also apply to the mobile world in the future. After all, even Google's iOS applications themselves receive some functions before those for Android.

Evans summarizes his idea as follows:
“A new cheaper, mass-market iPhone could reverse this trend. Similar to the low-end with Android, the owners would rather be users downloading apps with a lower frequency, so iOS app downloads would drop overall. However, this would mean that iOS would expand significantly into a larger portion of the population, cutting off a portion of the market that would otherwise be gobbled up by Android phones. And how could a roughly $300 iPhone sell? Realistically, up to 50 million pieces per quarter."

There are three meaningful reasons for a cheaper iPhone:

  • To get users who are unwilling or unable to spend money on a full iPhone.
  • Split the product line into "iPhone 5C" and "iPhone 5S", cancel the sale of older models and thus increase the margin.
  • All iPhones sold would get a 4-inch display and a Lightning connector.

However, John Gruber adds more fourth reason:
“In short, I think Apple will sell the iPhone 5C with similar hardware to the iPod touch. The price will be $399, maybe $349, but certainly not lower. But wouldn't it cannibalize sales of the iPod touch? Apparently so, but as we could see, Apple is not afraid of cannibalizing its own products.”

iPod touch is often called the gateway to the App Store – the cheapest hardware capable of running iOS applications. Android, on the other hand, is becoming the gateway to the entire smartphone segment. Thanks to low prices and people for whom the price tag is the most important feature of the phone, and for whom getting a new smartphone is simply part of extending the contract with the operator, Android was able to spread across the world in droves.

Today, iPod touch sales are down and Android phone sales are up. This is also why the less expensive iPhone could be a much better gateway to the App Store than the iPod touch. As more and more people buy the iPhone and the number of smartphone users approaches one billion for the first time, developers face a big challenge.

It won't be, "Um, Android has more market share than my favorite platform, so I'd better start making apps for it." It'll be more like, “Oh, my favorite platform has more devices on the market again.” It'll be exactly how OS X developers felt when iOS was in its infancy.

What's more, iOS 7 may change our expectations of how a mobile app can look and work. All this already this fall (apparently 10. September). There's a good chance that a large portion of these apps won't make it to Android at all. Of course, some will, but there won't be many of them, as they will mainly consist of talented, passionate and Apple-focused developers. This will be the future. A future that suddenly doesn't look so friendly to the competition.

Source: iMore.com
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