Survival horror. The genre, which has recently been IN, sorry, TRENDY, already has a lot of games under its belt. Among the most famous are the console series Resident Evil from Capcom, or Silent Hill from Konami or even Fatal Frame (Project Zero) from Tecmo. On the other hand, I haven't seen many such games on the iPhone, but if one comes along, I'd love to try it. So let's take a closer look at Zombie Infection.
Zombie Infection takes us to Brazil, where the main characters arrive to reveal some dirt on the evil big corporations, but what they find is even worse than the worst expectations. As you'd expect, finding the undead, transformed by some chemical.
The game itself is similar to survival horror, but honestly the only similarity I noticed with survival horror is the similarity to Resident Evil 4. It's more of an action game where you have to shoot your way through a bunch of undead to progress through the story. The puzzles you'll find in most games of this genre are straightforward and don't require much thinking. You mainly have to switch or shoot something. You see an arrow above your head. Just follow her and shoot everything that moves. The levels are designed so that even if you turn it off, you won't wander. Of course, the game does not forget about the main enemies, such as a giant crocodile (Resident Evil 2), or giant zombies with shredders instead of hands.
Fear of survival alone does not happen. There are enough bullets, and if there are none, then it is not a problem to beat the zombies manually with the option of a finisher. Just don't mess with them. There is reloading in the game, but it's a bit illogical that you can skip it by pressing fire again. So if you're in a room full of zombies, you don't have to worry about the shotgun only having 8 rounds, pressing fire again while reloading will refill it and keep spewing destruction. Also, don't worry about the shotgun having less effect at range. In the beginning, I changed the weapon to a pistol to kill more zombies, but that turned out to be pointless.
Control is again intuitive. Classically, you control the movement with the left thumb and you have attacking options on the right. Once you have your gun out, you can't move much, so you use that finger to aim and shoot with your right. Sometimes there is an option to do a special move, such as a finisher or dodge a blow from an enemy. The control will flash and you playfully hit it with your right thumb. If you do not like the basic arrangement of the control elements, they can be readjusted in the settings during the game.
Graphically, the game is very well done and runs very smoothly on an iPhone 3GS (unfortunately, I don't own a 3G). Various details are processed, so I recommend that weak skin tones don't play it. It's not an exception at all if you shoot a zombie's head, hands and so on. Alternatively, if you do the so-called finisher (fatalities), when you cut off zombies' hands, kick their heads, etc.
While playing, you can hear calm background music that speeds up if zombies are nearby. You will also hear them at that moment. It's quite interesting that, following the example of the "priests" from Resident Evil 4, they keep repeating: “Cerebro! Cerebro!”. But don't worry, they don't scold you, they just want your brain.
Verdict: The game is cool, fast, easy to control and even fun (especially if you're playing it on the subway and someone is looking over your shoulder, too bad I can't take a picture of those faces). Lovers of survival horror, however, will not be too afraid. I also point out that the game is available in the App Store for a limited time for only 0,79 Euros, and at this price it is an unbeatable purchase.
App Store Link ($2.99)
I can't recommend this game for more than said dollar.
Gameloft's attempt to copy Resident Evil is so noticeable that they also copied the controls = a stumbling block. drawing a weapon + manual pick up might work on console, but it's crap on touch screen. Combined with slow movement when aiming it's disastrous. The result is unbalanced difficulty. I played ZombInf well on hard, but the number of frustrating situations increases with the number of zombies. Once the two get to the body, it's almost certainly over. On easy, medium it is quite simple. I didn't finish the game. During the fight with the final boss, it was deleted in disgust "How can someone make such a mess" On the computer, you can help yourself in these situations with quicksave and you are happy to have successfully overcome a super-difficult situation. It's a little different here. One example for all.
Save Checkpoint -> they run about 30m -> cutscene -> boss on 3 stages with a bunch of henchmen -> Save Checkpoint -> cutscene with boss arriving. Phew. The difficulty can be changed "on the fly", but when I play something on hard, I want to finish it on hard. Switching to easy equals cheating.