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If something is controversial, we encounter the claim that you can either love it or hate it. Diablo Immortal is definitely controversial, but it's a bit outside of that - you can love it, you can hate it, and you can approach it like you don't really care. That you play it and see. And that's my case too. 

If you go through the endless waters of the Internet, you will come across many articles related to the latest venture of the Blizzard studio, that is, the mobile incarnation of the legendary Diablo. The series itself certainly belongs to the golden pool of computer games, and what is successful has recently been making its way to mobile platforms as mobile games continue to gain momentum.

Diablo never took my heart. I was a fan of more competitive RPG games like Baldur's Gate, Fallout and others. In the case of the first one, I got great pleasure in the form of a port to mobile platforms, whether it was the first part or its sequel or spin-offs Icewind Dale and Planescape Torment. When Diablo Immortal was (and still is) such a Hype, why not play it? 

Primarily, perhaps, because it is the most data-intensive game that you "can" download to your iPhone. Often you won't even be able to. A full download of the content on the device will take a lovely 12 GB. Why is that so? Because only the game has more than 3 GB, the rest is the map background of the extensive world.

Strong, stronger, strongest 

After starting up and creating your own character, you are immediately thrown into battle. Diablo is all about fighting. About how to ideally use your hero's abilities, kill evil and survive. Also take an object here and there and bring it to someone, accompany someone somewhere or just go somewhere and kill something. It's silly, even if there is a plot here after all. Here you will primarily be chasing experience, improving your character and its equipment, and becoming stronger and stronger.

But is there anything wrong with that? Not really, it's the point of all RPG games. As soon as you get past the prologue, through which the game takes you and you cannot escape anywhere, a huge world opens up in front of you full of not only monsters, legendary items, but also companions. Like every MMORPG, here too you have the opportunity to join clans and with their players go after the throats of the sharpest thugs that even hell doesn't want. Unfortunately, you cannot play without a connection.

There are simply too many similar games 

I'm not exactly a friendly person who has to agree with others when to fly at whom. I'm level 31 and I'm soloing pretty well, I'm not only looking for items but also improving them, death has only visited me once without affecting me other than losing the progression of the given dungeon in which I overestimated my powers (rather level). So it depends on how you approach Diablo.

By mobile standards, this is a great, elaborate, simple to control, graphically captivating RPG game, which you won't mistake just for the name. There are clouds of similar games in the App Store. Basically just a Dungeon Hunter was about the same thing, except it lacked gear lotteries. But you don't have to spend money here. You can play just for fun and choose quests that you can handle. Well, at least from the beginning, when the beginning is really long and will give you a few hours of fun. 

In the meantime, your device will discharge anyway, or at least you will heat it up so much that you give it a while, so you will definitely not hit the "ceiling" in one day. So there is no reason not to recommend Diablo Immortal. You'll probably enjoy it if you enjoy other RPG games. The question is rather how long you will stay with it, if you will play it and delete it, or if you will return to it regularly. But in the second case, I'm afraid that replay is at freezing point. And that's where adult titles excelled.

Diablo Immortal on the App Store

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