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On June 7, 2010, Apple introduced the iOS 4 operating system at its developer conference WWDC. It was a really significant change in many ways - iOS 4 was the first operating system for the iPhone to have "iOS" in its name instead of "iPhoneOS". It brought a lot of innovations in the form of functions for productivity, communication and other areas.

The iOS 4 operating system marked a huge step forward both for Apple itself and for its customers. A lot happened at Apple in 2010 - the iPhone 4 came out, which was significantly different from its predecessors, and 2010 was also the year of the iPad and iOS 4. The launch of the iPad was one of the reasons for renaming it to iOS - Apple's mobile operating system it wasn't supposed to be just for iPhones anymore. iOS 4 was also the last operating system introduced by Steve Jobs.

In this news, users could enjoy features such as spell check, compatibility with Bluetooth keyboards or new backgrounds for the desktop. One of the most significant innovations was undoubtedly the arrival of multitasking. In iOS 4, owners of smartphones from Apple gained the ability to run more applications in the background - for example, it was possible to listen to music while browsing the web or writing messages. Users could easily and quickly switch between running applications. Applications could be organized into folders on the desktop, the native Mail application received support for multiple accounts at once. The camera has received a tap focus function, and photos have received geolocation support for easier organization.

The FaceTime function also made its debut in the iOS 4 operating system, thanks to which owners of Apple devices could communicate with each other via audio and video calls. Video calls in particular have met with a very enthusiastic response in the community of hearing impaired users. Given the ever-growing popularity of e-books, it was no surprise that Apple also introduced the iBooks platform in iOS 4. Another novelty was the Game Center application, whose task was to create and maintain a community of players, but it never caught on XNUMX percent.

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