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Apple TV this year went through big changes – got its own tvOS operating system as well as its own App Store. As a device categorically completely different from other apple products, it applies to Apple TV application development specific rules.

Small starting size, resources only on demand

One thing is certain - the application placed in the App Store will not be more than 200 MB. The developers have to squeeze all the basic functionality and data into the 200MB limit, the train does not go beyond this. Now you might be thinking that many games take up to several GB of memory and 200 MB will not be enough for many applications.

Other parts of the application, the so-called tags, will be downloaded as soon as the user needs them. Apple TV assumes a constant high-speed Internet connection, so on-demand data is no obstacle. Individual tags can be 64 to 512 MB in size, with Apple allowing up to 20 GB of data to be hosted within the app.

However, in order not to quickly fill the memory of the Apple TV (it is not that much), a maximum of 20 GB of these 2 GB can be downloaded to the memory. This means that the application on the Apple TV will take up a maximum of 2,2 GB of memory (200 MB + 2 GB). Older tags (for example, the first rounds of the game) will be automatically removed and replaced with the necessary ones.

It is possible to store quite complex games and applications in 20 GB of data. Strangely, tvOS offers more in this regard than iOS, where an app can take up 2GB in the App Store and then request another 2GB (so 4GB in total). Only time will tell how developers can use these resources.

New driver support required

The application must be controllable using the supplied controller, the so-called Siri Remote, that is another rule, without which applications cannot be approved. Of course, there will be no problem with normal applications, it occurs with games that require more complex control. Developers of such games will have to figure out how to effectively use the new controller. In this way, Apple wants to ensure that the control works simply across all applications.

However, it is not specified anywhere exactly to what level such a game must be controllable by Apple's controller in order to pass the approval process. Perhaps it is enough to imagine an action first person game where you need to walk in all directions, shoot, jump, perform various actions. Either the developers crack this nut or they don't release the game on tvOS at all.

Yes, third-party controllers can be connected to Apple TV, but they are considered a secondary accessory. The question is whether more complex games, which may potentially be missing from the App Store, will fundamentally devalue the Apple TV. The simplified answer is rather no. Most Apple TV users probably won't be avid gamers who would buy it for titles like Halo, Call of Duty, GTA, etc. Such users already have these games on their computers or consoles.

Apple TV targets (at least for the time being) a different group of people who can get by with simpler games and most importantly - who want to watch their favorite shows, series and movies on TV. But who knows, for example, Apple is working on its game controller, which will allow you to control even more complex games, and Apple TV will become (in addition to television) also a game console.

Sources: iMore, The Verge, Cult of Mac
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