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When you've been developing for Apple devices for almost three years and you've moved to San Francisco, you can't miss WWDC. I bought the ticket quite easily, even though this year the tickets were sold out in less than two hours.

The keynote started at 10 a.m. local time. I arrived around nine thirty and two surprises were waiting for me. There was almost no one at the registration desk, but the line to enter the hall was wrapped around the whole block. People had been waiting there since midnight. I took advantage of the confusion and slipped into the queue unnoticed. It would take me at least 10 minutes to reach the end of it. It went incredibly fast and in no time I was already sitting in the hall. I wondered how 5 people could fit in that hall, but I was dealing with e-mails and didn't pay much attention.

Suddenly, promo videos started showing. I was very happy to have such a good place. Until Tim Cook came on stage. Fuck! He was only on the screen, not live! So I was in the same situation as millions of other people who watch the recording. It was especially comical when, during the presentation of the news, people in the hall started applauding the screen. Next time we can arrange to play the keynote at Cinestar in Prague, for example. It will have the same effect unless you are one of the select 2 or so who fit into the main hall for the keynote.

I will not evaluate the content of the keynote, there are already articles about that on Jablíčkář <a href="https://cdn.shopify.com/s/files/1/1932/8043/files/200721_ODSTOUPENI_BEZ_UDANI_DUVODU__EN.pdf?v=1595428404" data-gt-href-en="https://en.notsofunnyany.com/">here</a> a <a href="https://cdn.shopify.com/s/files/1/1932/8043/files/200721_ODSTOUPENI_BEZ_UDANI_DUVODU__EN.pdf?v=1595428404" data-gt-href-en="https://en.notsofunnyany.com/">here</a>. I would only add that the presentation of the next generation MacBook Pro was really dramatically done and the atmosphere was quite noticeable.

Lunch followed, and I must admit that they solved the problem of feeding 5 people in a few tens of minutes quite well. Everyone picked up their package containing a baguette, fresh strawberries and cookies at several tables at once. The whole process took no more than a few minutes.

I made sure to get to the Presidio (main hall) for the next lecture.

Platforms Kickoff - that was quite a disappointment for me. They re-introduced what had already been introduced and then started giving tips to developers at the level - "design is important, care about it" or "iCloud is great, be sure to integrate it".

What was interesting about the afternoon snack was the speed with which everything disappeared... Several hundred smoothies (squeezed juices) disappeared faster than bananas during the Comanches. I had the feeling that they were all incredibly uneaten. If someone claims that about the Czechs, then I would say that the American citizens are even worse off. I saw several people with their arms full of packages of different types of chips.

The Apple Design Awards were the last item on my agenda. I didn't completely agree with all the apps that won it, but Paper by 53 definitely deserves the award.

Although it is not quite the biggest conference I have attended (Mobile World Congress in Barcelona it has 67 participants), I most often felt like just one number in a huge mass, mainly thanks to the not very large spaces where the conference takes place. Too bad WWDC doesn't have a music theme (Soundtrack from this year's TechCrunch Disrupt from NYC is absolutely divine) and it's a shame that everyone can't participate in the opening keynote. Otherwise, it's definitely a nice experience for Apple enthusiasts. Surely once in a lifetime, WWDC should be almost mandatory for all iOS and Mac OS developers (like the Muslims of Mecca).

Video – real time indication of iOS application downloads on dozens of iPads

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Video - new Macbook Pro

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Author David Semerád

Something about me: I have been working since 2009 uLikeIT s.r.o. – development study of custom mobile applications. In early 2012, we expanded to the US West Coast. I have been working on the project for the last few months The Game, which was created under the wing of uLikeIT and has now spun off as an independent start-up.

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