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Who did not know and play checkers. Back in the days before modern phones, paper games were the only fun way to pass the boring hours at school. The tic-tac-toe is a phenomenon even today and society Nextwell moved them into the 21st century.

Tic Tac Toe isn't the only one of its kind in the App Store. They knew this game a long time ago in today's earthquake-stricken Japan under the name Gomoku (the name comes from a Japanese combination of words gomokunarabe, where go means "five", mok "sum" a grab it "series") and under the same name in many variations you can find it in the app store. But none of them will evoke the right atmosphere of a pencil and squared paper.

The game itself tries to be as simple as possible, at least in terms of controls. Minimum settings (audio only), only the choice of whether you want to play against artificial intelligence or a human opponent (i.e. multiplayer). You can choose from three different difficulties when playing against your phone, but if you really want to play hard, you'll stick to the highest one anyway. After selecting a use, you will then directly move to the playing field. This fills most of the screen, only at the bottom you will find a bar with a few buttons. It is perhaps a shame that the bar is not hidden in some way, why not use the entire area of ​​the iPhone screen.

You move classically by clicking on the field, where the move is accompanied by a pleasant animation and appropriate sound. Only the animations could be a little faster to make the game run more smoothly. Of course, when tapping with your finger, it may happen that you don't hit the field, then the button for step back, which you can find on the bar, is used for this. For better orientation during the game, the last "drawn" cross or wheel always pulsates slightly.

The playing surface is relatively large, it is not limited by the edges of the display and you have 28 by 28 squares at your disposal. What I miss a little is the zoom function, where I could zoom out of the playing field for a clearer view of the played game. Those with thick fingers would appreciate zooming in for more precise field selection. The game has a built-in hint, where after you press a button on the bar, a pointer will show you where your next move should go.

The game keeps track of your score against both your phone and your friends, as well as your time spent playing. However, I find the friend score somewhat confusing. The game doesn't tell you when who starts and doesn't even let you choose your favorite shape (cross/wheel), so you don't know whether you or a friend should play. In addition, the game does not allow for multiple friends (it probably relies on the fact that you will only play with the classmate with whom you are sitting on the bench), so you will not know with whom you have what score, even within one session.

The authors focused more on playing online through Game Center. Each time you select a multiplayer game, the app will ask if you want to play through Game Center. You can invite your friends directly from the app, and if none of them have Pinball on their phone, Game Center can choose your opponents randomly. As soon as you manage to connect, you can play happily, the moves are transferred instantly. The only thing that won't work for you in the online game is the back button, because the way the game itself tells you, it's not fair.

So, if you are a lover of classic tic-tac-toe games, be sure to download the app of the same name in the App Store. The controls are good, as are the graphics of the game. Now all that's missing is a version for the iPad, where the checkmarks would make even more sense given the diagonal of the tablet.

Tic Tac Toes - €0,79



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