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When Richard Garfield created the first collectible card game, Magic: the Gathering, in 1993, he had no idea what an avalanche he would unleash. Since then, many competitors have emerged, mostly from Japan - to name a few, such as Pokemon or Yu-Gi-Oh. The video game genre of card roguelites, which saw its first major entry into history with the release of the now iconic Slay the Spire, is now taking a similar path. Now, Richard Garfield returns to video game design and tries to create another breakthrough game in the new Roguebook. Did he succeed?

According to the reactions of players and critics, it is an excellent game, but not a breakthrough one. However, this does not mean that Roguebook will not bring tens of hours of fun even to hardcore fans of the genre. The game builds on the well-established principles of its predecessors. Similar to last year's hit Monster Train, Roguebook is all about positioning your units correctly. In this case, it will not be an army of fighters, but only two heroes that you choose at the beginning of each passage.

You then take with you to the pages of the storybook, where the whole story takes place. Each of the heroes will offer unique cards and with them also unique possibilities to combine them with others. Here, the game does not depart from the previously established traditions of card roguelites, but thanks to the necessary tactics when placing two heroes, and thus also the appropriate use of defense and attack cards, and the beautiful fantastic visuals, it becomes almost a must not only for fans of the genre.

  • Developer: Night School Studio
  • Čeština: Not
  • Price: 24,99 euros
  • Platform: macOS, Windows
  • Minimum requirements for macOS: macOS 10.15.7 or later, Core i5 processor at a minimum frequency of 3,2 GHz, 4 GB of RAM, Geforce GTX 675MX graphics card or better, 3 GB of free space

 You can download Roguebook here

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