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Apple from time to time boasts, how many jobs have been created in the world thanks to it. The vast majority of these positions are related to application development for its products. While it is possible to make a good living developing applications for iPhones and iPads, even with a little luck, the situation in the Mac App Store, where Mac software is sold, is not so rosy. Getting to the top of the US app chart might bring a tear to your face rather than joy.

Anyone who owns an iPhone/iPad as well as a Mac is most likely familiar with this. On iOS devices, the App Store icon usually stays on the main screen, because updates for our apps come almost daily, and it's good to check out what's new from time to time. Even if it is just a description of the update itself. But the desktop Mac App Store has never reached the popularity of its iOS counterpart since its launch in 2010.

Personally, I got rid of the software store icon in the Mac dock more or less immediately, and today I only open the app when I'm tired of the annoying notification about available updates that I can't turn off. There are several reasons why this is so. It doesn't bother the user too much, but it can be a relative problem for developers.

Being first doesn't necessarily mean winning

Proof that working as a full-time freelance Mac app developer isn't all that easy, now submitted American Sam Soffes. What a surprise it was when his new application Redacted within the first day, it climbed to the 8th place in paid applications and the 1st place in graphics applications. And how sobering he was to find that these amazing results had netted him just $300.

The situation on the Mac is still very specific. There are significantly fewer users than on iOS, and the fact that applications on the Mac do not have to be sold only through the Mac App Store, but more and more developers are selling on their own on the web, is also important. They don't have to deal with Apple's lengthy approval process many times, and above all, no one takes 30% of the profit. But if there is only one developer, the easiest way for him is through the Mac App Store, where he and the customer can get the necessary service.

The aforementioned Sam Soffes created a very simple Redacted application used to quickly cover, for example, sensitive data in an image. In the end, he decided on a higher price of $4,99 (Mac apps tend to be more expensive than iOS apps) and then announced his new app on Twitter. That was all his marketing.

Then when he bragged to friends that his app appeared on Product Hunt and occupied the top rankings in the Mac App Store after the first day, and he asked on Twitter, how much people estimated he made, the average tip was over $12k. It wasn't just about shooting from the side, but also guesswork from developers who know how it goes.

The results were as follows: 94 units sold (7 of which were given away via promo codes), of which only 59 apps were sold in the United States and still enough to top the charts. When we talk about the fact that in the Czech Republic only a few dozen downloads are enough to take the first place in the iOS chart, it is not too surprising, because our market remains very small, but when the same number is enough to take the first place in the United States, where the number of Macs sold despite trends are growing, it's truly astounding.

“I almost decided to become an indie developer and be on Whiskey (another Soffes application - editor's note) to work so that I can live from it. I'm glad I didn't,” he finished his comment on the (un)success of his new app Sam Soffes.

Is it a developer fault, on Apple's side, or is Mac application development simply not interesting? There will probably be some truth in each.

Mac still doesn't pull that much

My own experience shows that access to applications on a Mac is much more conservative than on an iPhone. On the Mac, in five years, I have really only included a handful of new applications that I use regularly in my regular workflow. On the iPhone, on the other hand, I try new applications regularly, even if they disappear after a few minutes.

There simply isn't that much room for experiments on a computer. For most of the tasks you do, you already have your favorite apps that usually don't need to be changed. There are always new developments on iOS that take iPhones and iPads one step further, whether it's using new hardware or software capabilities. That's not on the Mac.

As a result, it is harder to create a successful Mac app. On the one hand, due to the mentioned more conservative environment and also due to the fact that the development itself is more complicated than for iOS. The higher prices of the applications are also related to this, although I think that it is not about the prices in the end. More than one iOS developer has already complained how he was surprised when he wanted to try to develop a Mac app as well, how complicated the whole process is.

This will always be the case, at least until Apple completely shuts down OS X as well, and only unified iOS-like apps will be released, although this is hard to imagine on computers now. But the Californian one could work a little more here, towards iOS developers it was the new coding language Swift, and surely there would be improvers on Mac as well.

Being an independent developer is, of course, everyone's choice, and everyone must carefully calculate whether it is worth it. But the example of Sam Soffes can be a good proof of why many applications remain only for iOS, although often a Mac version would be more than useful. Although these applications would certainly find their users, in the end it is not so interesting for developers to invest so much in the development and subsequent management of the application.

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