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Apple's chief design officer Jonathan Ive gave a very interesting speech at the Creative Summit. According to him, Apple's main goal is not to make money. This statement quite contrasts with the current situation, because Apple is currently worth around 570 billion US dollars as the most valuable company in the world. For your interest, you can look at the link Apple is more valuable than… (English required).

"We are pleased with our revenue, but our priority is not earnings. It may sound unconvincing, but it is true. Our goal is to make great products, which excites us. If we do this well, people will like them and we'll make money." Ive claims.

He goes on to explain that when Apple was on the brink of bankruptcy in the 1997s, that's when he learned what a profitable company should look like. In his return to management in XNUMX, Steve Jobs did not focus on making money. "In his opinion, the products of the time were not good enough. So he decided to create better products.” This approach to saving the company was completely different from those of the past, which were all about cutting costs and generating profit.

“I absolutely deny that good design plays an important role. Design is absolutely necessary. Designing and innovating is really hard work,” he says and explains how it is possible to be a craftsman and a mass producer at the same time. “We have to say no to a lot of things we would like to work on, but we have to take a bite. Only then can we devote maximum care to our products."

At the summit, Ive talked about Auguste Pugin, who strongly opposed mass production during the Industrial Revolution. “Pugin felt the impiety of mass production. He was completely wrong. You can only craft a single chair at will, which will be completely worthless. Or you can design one phone that eventually goes into mass production and spend a few years with a lot of effort and a lot of people on the team to get the best out of that phone.”

"Really great design is not easy to create. Good is the enemy of great. Making a proven design is not a science. But once you try to create something new, you face challenges on many fronts." describes Ive.

Ive added that he can't describe his excitement to be a part of the creative process. "For me, at least I think so, the most amazing moment is on a Tuesday afternoon when you have no idea and a little later you get it in an instant. There is always a fleeting, barely graspable idea that you then consult with several people.”

Apple then creates a prototype that embodies that idea, which is the most amazing transition process to the final product. "You gradually go from something fleeting to something tangible. Then you put something on the table in front of a handful of people, they begin to examine and understand your creation. Subsequently, space is created for further improvements."

Ive ended his speech by reiterating the fact that Apple does not rely on market research. "If you follow them, you'll end up average." Ive says that a designer is responsible for understanding the potential possibilities of a new product. He should also be very thoroughly familiar with the technologies that will enable him to produce a product corresponding to these possibilities.

Source: wired.co.uk
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