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Steve Jobs was a distinctive personality who went down in history not only with the results of his business, but also with his peculiar nature and speech. In his Facebook post, game developer John Carmack shared with the world what his collaboration with Jobs was like.

John Carmack is a legend among game developers - he collaborated on cult classics such as Doom and Quake, among others. In the course of his career, he understandably had this honor with Apple co-founder Steve Jobs, who it is widely known was not a typically sunny personality. Carmack recently confirmed this in one of his social media posts.

In his fast Carmack confided what it was like to work closely with Jobs. He briefly described more than ten years from the beginning of his own career until 2011, when Steve Jobs succumbed to pancreatic cancer. Carmack summed up his collaboration with Jobs in the unsurprising realization that many of the positive things the public may have heard about Jobs are based on truth - but so are the negative ones.

Carmack has been called on many times to consult with Apple on matters related to the gaming industry. They make no secret of the fact that working with Steve Jobs was often almost an ordeal, because the co-founder of the Cupertino company did not tend to take the gaming industry too seriously, and did not resist discussions on this topic. "It was often frustrating because (Jobs) could speak with absolute poise and confidence about things he was completely wrong about," Carmack reports.

The paths of Jobs and Carmack crossed many times - especially when it came to the legendary Apple conferences. Carmack recalls the day Jobs even tried to postpone his own wedding so the developer could keynote his presentation. Only Carmack's wife-to-be thwarted Jobs' plans.

After one of the conferences, Carmack urged Jobs to provide game developers with a better way to program games directly for the iPhone's operating system. Carmack's request resulted in an intense exchange of views. "People around started backing away. When Jobs got upset, no one at Apple wanted to be in his sight," Carmack writes. "Steve Jobs was like a roller coaster," Carmack describes Jobs' oscillation between villain and hero roles.

When Apple finally released a software suite for game developers to allow them to program directly for the iPhone, Jobs refused to give Carmack one of the early copies. Carmack created a game for the iPhone that was received positively by Apple. Jobs then tried to call him, but Carmack, being busy at the time, declined the call. In his own words, Carmack still deeply regrets that moment. But with the exception of the wedding and one missed call, Carmack left everything behind every time Steve Jobs called. "I was there for him," sums up their complicated relationship.

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