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Yesterday we informed you about framework in iOS 7 for game controllers, which are supposed to finally bring a standard that both developers and hardware manufacturers can agree on. Apple hinted at the framework already at the keynote, then it was a bit more shared in its document for developers, which further linked to another with more details, but it was not yet available for a while.

Now that document is available and roughly describes how game controllers should look and work. Apple lists two types of drivers here, one of which is one that can be inserted into the device. It will probably be suitable for the iPhone and iPod touch, but the iPad mini might not be out of the game either. The device should have a directional controller, the classic four buttons A, B, X, Y. We find these on the controllers for current consoles, the two upper buttons L1 and R1, and the pause button. The push-in controller type will connect via a connector (Apple doesn't mention wireless connectivity for this type) and will be further divided into standard and extended, with the extended containing more controls (probably a second row of top buttons and two joysticks).

The second type of controller will be a classic game console controller with the above elements, including four upper buttons and joysticks. Apple lists only wireless connection via Bluetooth for this type of controller, so it will probably not be possible to connect an external controller using a cable, which is not a problem at all in the age of wireless technology, especially with Bluetooth 4.0 with low consumption.

Apple further states that the use of the game controller should always be optional, i.e. the game should also be controlled via the display. The framework also includes automatic recognition of the connected controller, so if the game detects the connected controller, it will probably hide the controls on the display and rely on input from it. The latest information is that the framework will also be part of OS X 10.9, so the drivers will be able to be used on Mac as well.

Support for game controllers makes it clear that Apple is serious about games and will finally offer something to hardcore gamers who can't stand physical gamepads. If the next generation of Apple TV brings the much-desired ability to install third-party applications, the Californian company could still have a big say in game consoles.

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