There is speculation on the Internet that the new iPhone will have a larger display, so it is not certain whether the current aspect ratio and resolution will be maintained. However, iOS app developers think that if the iPhone's display actually changes, it won't be a problem. According to them, Apple will not want to dilute the offer...
GigaOm's Erica Ogg spoke to several developers who agreed that if the next generation Apple phone has a different display, the current standards will likely be maintained in some way. Lenny Račickij, executive director of the project and application Localmind, does not think that Apple would decide to follow the path of Android, which has a large number of diverse displays on the market with different aspect ratios or resolutions, which makes it difficult for developers.
“If they're going to do that, they're going to have to have a really good reason. However, we are confident that if this happens, Apple will provide us with the tools to make it easy to adapt to the new conditions." Racicky said. "Creating more standards is the last thing they want to do," he added, saying that he hasn't given much thought to such scenarios yet because he doesn't think Apple wants to change anything significantly. Another member of the Localmind team, its lead iOS developer Nelson Gauthier, is of the opinion that any changes would go smoothly.
“Apple often changes the requirements for iOS apps, but usually gives developers early warning and the necessary tools to adapt to the new conditions. For example, the transitions to the Retina display and the iPad were relatively easy,” stated Gauthier, who nevertheless acknowledged that, for example, a change in the ratio of parties could easily occur.
Even Ken Seto, executive director of Massive Damage Inc., which is responsible for the game, does not expect big changes Please stay calm. “I can't imagine they'll introduce another retina resolution standard now. My hunch is that a larger iPhone would just automatically increase the existing retina resolution, while the display would only get a little bigger." says Soto, according to which Apple will not introduce the new aspect ratio, because developers would have to adapt the interface of their applications to it.
Apple has already changed the display in iPhones once - in 2010, it came with the iPhone 4 Retina display. However, it only quadrupled the number of pixels on the same screen size, so it didn't mean too many complications for developers. It will certainly be interesting to see how Apple now deals with the pressure from the public, which often calls for a taller screen, which we already discussed last week.
Now it's just a question of whether the wishes of the developers will be fulfilled, who definitely do not wish for a different resolution or aspect ratio. One of the other possibilities is, for example, to create a four-inch display and only increase the current Retina resolution on it, which would mean bigger icons, bigger controls and, in short, everything bigger. So the display would not fit more, but it would be bigger and maybe more manageable. Only the pixel density would decrease.
According to Sam Shank, executive director of the Hotel Tonight app, Apple will not choose even such an option - changing the pixel density or aspect ratio. “Changing the aspect ratio would add a lot of work to the developers. Roughly half of the development time is devoted to the layout," stated Shank, adding: "If we had to make two versions of the app, one for the current aspect ratio and one for the new one, then it would take a lot more time."
Changing just one display size, which has been talked about lately, is not so much nonsense. Apple could deploy a 4″ display while maintaining the size of the phone. Alternatively, applications could either have support for this resolution (again, it is not such a problem and in many types of display, such as a list of some items or a section of the desktop in the game, it is quite minimal work) and if they did not have it, including older applications, then nothing was displayed in the additional pixels - at the same time, for example, notifications could be shown here even for applications in older mode. Fragmentation of the platform would thus be a minimal problem - and above all, there is not much point in having fun with a few existing resolutions, the problem for Android developers is that there are dozens of those resolutions... In my opinion, it would not be appropriate to enlarge the display while maintaining the resolution - if we leave aside the discussions about meeting the retina parameter, many applications have a specific size of elements designed for some reason…
It is interesting that for the fragmented Android, the games and applications are also available, despite the fact that there are more black downloads and the earnings are small. If the developers have already got their money's worth at Apple, then don't complain if they then remake the droid.
"However, it only doubled the number of pixels on the same screen size" <- error. The resolution has doubled (480 x 320 vs 960 x 640), the number of pixels is now quadrupled (153600 vs 614400 pixels).
I've been skeptical about this since the first guesses about a bigger display... just like last year, I'm hoping the iPhone will have the same size display. But it wouldn't matter much if they increased the resolution by 0.5 times, that is, if there was a third retina, it would mean only other graphic elements with the label name@3x.png ;) I wouldn't mind that much. Feel free to have a larger display with the same aspect ratio, but I would rather keep the same size.
I don't know what a higher display is needed for anyway, I would like a larger display but rather a wider one because of the internet... My girlfriend has an Xperia Arc, which has a slightly higher display and I can't write on it anymore...
I think that maybe some with bigger fingers would appreciate a higher display (portrait), then in landscape they would see more of the game (if it uses a virtual directional button + fire on the side, etc.)
I might also like to try a slightly larger display (but not something in the style of those huge Samsungs I sometimes see on a human head - that is, with a minimal increase in the size of the phone), but this may just be that I'm never a bigger phone screen person I haven't tried nor have I had the chance to try
Please, the same display, but a smaller phone!
Not only on the Internet, but also in Lidovky, there is a beautiful tabloid headline by Zavřel. Outside of games, in most applications, stretching the display should not be a problem if the developers want to keep their app marketable. Longer preparation would be needed on the part of the developers, I don't think they will introduce it at the end of the year and put it on sale in two weeks after that, if the display recorded the aspect ratio. And leaving, for example, a black bar on the screen for games, or inventing virtual controls, doesn't seem like much to me. But it's now or never, the more apps in the app store, the harder the transition.
I wouldn't have any problem with that... good developers would redo all applications, just like for the new ipad... the only thing that will probably bother me is that this will increase the size of the application, if there will be code and elements for other resolutions as well... That is, if it is not done somewhat vector and the resolution does not affect the size of the application...
Unfortunately, vectors are not in iOS or OSX :-(
I don't understand what the iPad is from. Ever since I got the iPad, I don't care about the iPhone's display at all, and on the contrary, I'm glad that it's small.
Somehow. But after all, it sometimes comes in handy, so I see 4″ as optimal.
Personally, I would be in favor of not changing the frame of the entire phone either. So that any utilities can also be used on the new device..