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Apple has a rather strange relationship with the gaming scene, which has changed beyond recognition in the past 15 years. When Steve Jobs returned to Apple, he had a rather patronizing relationship with games, thinking that because of them, no one would take the Mac seriously. And although there have been some exclusive titles on the Mac in the past, for example Marathon, Apple didn't make development very easy for game developers. For example, OS X included outdated OpenGL drivers until recently.

But with the iPhone, iPod touch, and iPad, everything changed, and iOS became the most widely used mobile gaming platform without Apple intending to. It surpassed the once-biggest player in the field of handhelds - Nintendo - several times over, and Sony, with its PSP and PS Vita, remained in a distant third place. In the shadow of iOS, both companies kept hardcore gamers afloat, who, unlike casual gamers, look for sophisticated games and require precise control with physical buttons, which a touchscreen cannot provide. But these differences are blurring faster and faster, and this year may be the last nail in the coffin of handhelds.

The most successful mobile gaming platform

At this year's WWDC, Apple introduced several innovations in iOS 7 and OS X Mavericks that could have a major impact on the future development of games for these platforms. The first of them is without a doubt game controller support, or the introduction of a standard through a framework for both developers and driver manufacturers. It was the absence of precise control that prevented many hardcore players from having a perfect game experience, and in genres such as FPS, car racing or action adventures, the touch screen simply cannot replace a precise physical controller.

It doesn't mean that we can no longer do without a controller to play these games. Developers will still be required to support pure touch controls, however, controller switching will take gaming to a whole new level. Players will have available two types of controllers – the type of case that turns an iPhone or iPod touch into a PSP-style console, the other type is a classic game controller.

Another new feature is the API Sprite Kit. Thanks to it, the development of 2D games will be significantly easier, as it will offer developers a ready-made solution for the physical model, the interaction between particles or the movement of objects. The Sprite Kit can save developers possibly months of work, getting even previously non-game creators to release their first game. Thanks to this, Apple will strengthen its position in terms of the game offer, and quite possibly provide it with other exclusive titles.

A somewhat underrated novelty is the parallax effect that we can see on the home screen. iOS 7, which creates the impression of depth. It's the same effect that Nintendo built its 3DS handheld on, but in this case players won't need any special hardware, just a supported iOS device. This makes it easier for developers to create pseudo-XNUMXD environments that draw players even more into the game.

Back to Mac

However, Apple's news on the gaming scene is not limited to iOS devices. As I mentioned above, MFi game controllers are not only for iOS 7, but also for OS X Mavericks, the framework that allows communication between games and controllers is part of it. Although there are currently a number of gamepads and other controllers for Mac, each individual game supports different drivers and it is quite often necessary to use modified drivers for a specific gamepad to communicate with the game. Until now, there was a lack of a standard, just like on iOS.

In order to develop graphics applications, developers need the appropriate API to communicate with the graphics card. While Microsoft bets on proprietary DirectX, Apple supports the industry standard OpenGL. The problem with Macs has always been that OS X included a very outdated version, which was sufficient for more demanding applications such as Final Cut, but for game developers the old OpenGL specification can be very limiting.

[do action=”citation”]Macs are finally gaming machines.[/do]

The current version of the OS X Mountain Lion operating system includes OpenGL 3.2, which was released in mid-2009. In contrast, Mavericks will come with version 4.1, which, although still behind the current OpenGL 4.4 from July of this year, is still progress (however, integrated graphics the Intel Iris 5200 card only supports version 4.0). What's more, several developers have confirmed that Apple is working directly with some game studios to jointly improve the graphics performance in OS X Mavericks.

Finally, there is the matter of the hardware itself. In the past, outside of the top-of-the-range Mac Pro lines, Macs haven't included the most powerful graphics cards available, and both MacBooks and iMacs are equipped with mobile graphics cards. However, this trend is also changing. For example, the Intel HD 5000 included in the latest MacBook Air can handle a graphically intensive game Bioshock Infinite even at higher details, while the Iris 5200 in this year's entry-level iMac can handle most of the most demanding games at high details. Higher models with Nvidia GeForce 700 series will then offer uncompromising performance for all available games. Macs are finally gaming machines.

Big October event

Another possible entry of Apple into the gaming world is up in the air. For a longer time speculates about a new Apple TV, which should both clear up the stagnant waters of set-top boxes and also finally bring the possibility of installing third-party applications through the App Store. Not only would we receive useful applications for a better experience watching movies on Apple TV (for example, from network drives), but the device would suddenly become a game console.

All the pieces of the puzzle fit together - support for game controllers in iOS, a system that can also be found in a modified form on Apple TV, a new powerful 64-bit A7 processor that can easily handle demanding games like Infinity Blade III in Retina resolution, and most importantly, thousands of developers, who are just waiting for an opportunity to bring their games to other iOS devices. Sony and Microsoft won't have their consoles on sale until November at the earliest, what would happen if Apple beat them both by a month with the gaming Apple TV? The only thing Apple needs to address is storage, which is in short supply on its mobile devices. The base 16GB is just not enough, especially when the biggest games on iOS are attacking the 2GB limit.

If we wanted GTA 4 scale titles, 64GB would have to be the baseline, at least for the Apple TV. After all, the fifth part takes 36 GB, Bioshock Infinite only 6 GB less. After all, Infinity Bald III it takes one and a half gigabytes and a partially trimmed port X-COM: Enemy Unknown takes up almost 2GB.

And why does everything have to take place in October? There are several indications. First of all, it is the introduction of iPads, which is the device, as Tim Cook noted last year, on which users play games most often. Furthermore, there is a partially substantiated speculation that Apple is slow stocks the new Apple TV, which could be introduced here.

[do action=”quote”]Apple has huge potential to disrupt the console market thanks to its unique ecosystem with incredible developer support.[/do]

However, the situation surrounding game controllers is the most interesting. Back in June, during WWDC, it became clear that the company Logitech and Moga are preparing their controllers according to Apple's MFi specifications. However, we've seen quite a few since then trailers from Logitech and ClamCase, but no actual driver. Is Apple delaying their introduction so that it can reveal them together with iPads and Apple TV, or show how they work on OS X Mavericks, which should see the light of day shortly after the keynote?

There are plenty of hints for the game's October 22nd event, and perhaps a press invite that we could see in five days' time will also reveal something. However, thanks to its unique ecosystem with incredible developer support, Apple has huge potential to disrupt the console market and bring something new - a console for casual gamers with inexpensive games, something that the ambitious OUYA failed to do. Support for game controllers alone will only strengthen the position among handhelds, but with the App Store for Apple TV, it would be a completely different story. It will be so interesting to see what Apple comes up with this month.

Source: Tidbits.com
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