Six years ago, iPhones opened up to third-party applications, as an application store called the App Store arrived on Apple phones with OS 2. Even before Steve Jobs introduced it, the iPhone was capable of only a few basic functions. Then everything changed. For six years now, users have been able to download games, educational, entertainment and work tools and other gadgets to their devices.
The App Store first debuted on July 10, 2008 as part of an iTunes update, then a day later it made its way to the first-generation iPhone and the new iPhone 3G, which was when OS 2 was introduced. In those 2 days, the App Store saw tremendous growth. Millions of apps, billions of downloads, millions of developers, billions of money earned.
According to the latest official data, the App Store currently offers more than 1,2 million applications, with a total of 75 billion downloads. 300 million users visit the App Store every week, and Apple has paid out more than $15 billion to developers so far. That is almost 303 billion crowns. Everyone benefits from the App Store – developers, users, and Apple, which takes a 30 percent commission on every app.
In addition, the growth of the app store is set to continue to skyrocket. At the beginning of 2016, it is expected that almost a million new applications will be added, and thus the current interval of 800 applications downloaded per second will probably increase even more.
On the sixth birthday of its profitable business, Apple does not draw any attention, but fortunately for users, developers notice it, so we can download many interesting applications and games at attractive prices these days. What pieces should you definitely not miss? Share any tips we may have missed.
- threes - 0,89 €
- Monument Valley - 1,79 €
- Blek - 0,89 €
- The Room Two - 0,99 €
- Out There - 1,79 €
- Blast-A-Way - 0,89 €
- Keep me - 1,79 €
- kiwanuka - 0,89 €
- Lost Toys - 1,79 €
"Millions of apps" in the second paragraph vs. "1,2 million applications" in the third paragraph. The billions of earned "money" also amused :)
What's wrong with 1,2 million apps?
It doesn't seem like "millions of apps" in the second paragraph when it's only 1,2 million.
The first thing is that there are millions in the article with a short "o", however, there is no problem with that, both variants are correct. Anyway, in the article it is inflected correctly, for one simple reason: "One whole two-tenths of a million".
Perhaps I would rather have more control over what gets into the App Store.