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When the game came out in 2011 Anomaly Warzone Earth, brought something new, fresh and unseen to the strategy genre. While the classic Tower Defense games were slowly on the decline, Anomaly managed to get the player to the other side of the barricade, where you have to defend yourself with attack towers standing along a marked path. Combined with excellent graphics, great gameplay and an equally good soundtrack, Warzone Earth rightly became one of the best games of the year.

Anomaly Korea tries to follow in the footsteps of the first part, where the plot moves from Baghdad to the Korean capital. While the initial victory in the Middle East may have seemed to fend off the alien attack, the aliens are back in full force and it's once again up to Commander Evans, whose role you take on, to once again save the world from an invasion from outer space. Enemy visitors, as before, only represent attack towers, you will not encounter emzaks themselves in the game. Once again, your task is to guide your convoy through the ruined city that is teeming with attack towers, wipe them out and survive.

Although the Korean sequel looks like another installment in the series, it's actually more of an expansion of the original game, a datadisc if you will. It brings virtually no new elements to the concept. If you have played the previous Anomalies, you will feel at home in the new installment without having to learn anything new. Before starting a mission, you buy vehicles for the convoy, determine their order, plan a route through the city, and then set the convoy in motion. The role of the player is definitely not passive, on the contrary, you constantly help the units with power-ups, which you get at the beginning of each mission and which will be replenished after the elimination of the towers.

The sequel contains a total of 12 missions, which are more diverse than the original game. Of course, you will find classic tasks, i.e. get from point A to point B and survive, but many of them are more imaginative. You will come across missions where you have to clear the area of ​​towers within a certain time limit, in another mission you will have to avoid enemy artillery. One of the most unique missions divides the map into areas where you can't use a certain power-up and you'll have to think carefully about which zones you want to reach the goal through.

Despite the diversity of the basic 12 missions, you can easily complete the campaign on medium difficulty in two hours with more skill. Fortunately, the game includes six more levels that you gradually unlock in the campaign. "Art of War", as the second game mode is called, will especially test your tactics in using power-ups. You always start with a modest convoy and limited resources, i.e. no finances and a minimal amount of power-ups. Only using them at the right time will allow you to reach point B in health. Believe me, you will sweat a lot with each of the six missions, because there is usually only one correct way to complete the mission and you can spend a long time finding it. Losing a unit usually means repeating the entire mission, and you end up spending the same amount of time on Art of War as you did the entire campaign.

New missions aside, the only real novelty in Anomaly Korea is one new vehicle, the Horangi Tank, which accumulates points for every turret destroyed and can significantly damage or completely destroy a targeted turret at five when activated. As for towers, one has also been added to the repertoire. The Flame Tower casts a fiery flame in its vicinity, can attack multiple units from the convoy at once, and deals DoT (Damage over Time) damage.

Minor changes have also taken place in terms of visuals, the graphics are a little more detailed, which you can notice mainly in the effects - such as various explosions. The scenery of the Korean metropolis, or rather its urban ruins, are also elaborated in detail, just as it was in the environment of Baghdad in the first part. However, you probably won't have time to pay enough attention to its exotic sound due to the rapid decline of the game, where a second of inattention can cost you the entire mission. The atmosphere is perfectly complemented by music with Asian motifs, on the other hand, we might appreciate a slightly larger repertoire. The Korean accent of the main commander who assigns you each mission is a nice, but not unexpected, icing on the cake.

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