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Although Apple already has a keynote at the developer conference WWDC scheduled for next Monday, it decided to reveal some news today - and they are essential. The biggest changes in years are coming to the App Store: Apple is trying to push the subscription model more, will offer more money to developers and also improve the approval process and app search.

It's not even half a year since Phil Schiller took over partial control over the App Store, and today announced the big changes it has in store for the iOS software store. This is a rather surprising move, because Apple has always talked about such things during the keynote at WWDC, intended primarily for developers, but Schiller personally presented the news in the App Store to journalists ahead of time. Perhaps also due to the fact that the program of Monday's presentation is already so full that this information would not fit into it, but that is just speculation for now.

Subscription as a new sales model

The biggest topic of upcoming changes is subscription. Phil Schiller, who deals with the App Store especially from a marketing point of view, is convinced that subscriptions are the future of how applications for iPhones and iPads will be sold. Therefore, the possibility to introduce a subscription for your applications will now be extended to all categories. Until now, only news applications, cloud services or streaming services could use it. Subscriptions are now available in all categories, including games.

Games are a huge category. On iOS, games generate up to three-quarters of all revenue, while other apps contribute significantly smaller amounts. After all, many independent developers have often complained in recent years that they can no longer find a sustainable model for their applications to make a living in the crowded App Store. This is also why Apple will start supporting the expansion of subscriptions and will even give up part of its profits for this reason for the first time in history.

While the normal split, where 30 percent of app sales go to Apple and the remaining 70 percent to developers, will remain, Apple will favor those apps that manage to operate on a subscription model in the long term. After a year of subscription, Apple will offer developers 15 percent of additional revenue, so the ratio will change to 15 vs. 85 percent.

The new subscription model will go live this fall, but those apps that are already successfully using subscriptions will get a more favorable revenue split from mid-June.

In general, the benefit of subscription should mean that many developers will try to sell their app on a monthly payment basis instead of a lump sum, which may actually prove to be more beneficial for some apps in the end. But only time will tell. What is certain is that Apple will give developers several price levels to set the subscription amount, which will also be different in different countries.

Search with advertising

What users and developers alike have been complaining about in the App Store for a really long time is search. The original model, which Apple has changed very little over the years, i.e. improved it, was definitely not ready for the current load of more than 1,5 million applications that users can download to iPhones and iPads. Phil Schiller is aware of these complaints, so the App Store is waiting for changes in this regard as well.

In the fall, the category tab will return to the software store, now hidden deeper in the app, and the recommended content tab will no longer show users the apps they have downloaded. In addition, this section should change much more often. In addition, Apple is trying to support 3D Touch, so by pressing harder on any icon, it will be possible to easily send a link to the given application to anyone.

The most fundamental change in the area of ​​search, however, will be the display of advertisements. Until now, Apple has refused any paid promotion of applications, but according to Phil Schiller, it has finally found one ideal place where advertising can appear - precisely in the search results. On the one hand, users are used to such ads from web search engines and social networks, and at the same time, two-thirds of all downloads from the App Store come from the search tab.

Advertisements will be launched in the beta version next Monday, and the user will recognize them by the fact that the application will be marked with the label "advertisement" and colored in light blue. In addition, the ad will always appear first under the search field and will always be at most one or none. Apple did not disclose the specific prices and promotion models, but developers will again get several options and will not have to pay if the user does not click on their ad. According to Apple, it's a fair system for all parties.

Finally, Apple also addressed the latest burning issue that has become approval times in the App Store in recent months. According to Schiller, these times have accelerated significantly in recent weeks, with half of submitted applications going through the approval process within 24 hours, and 90 percent within 48 hours.

So many changes at once, perhaps the biggest ever since the App Store's inception nearly eight years ago, begs one question: why weren't they made much sooner when the iOS app store is so often under fire? Wasn't the App Store such a priority for Apple? Phil Schiller denies such a thing, but it is evident that once he took over partial management of the stores, the situation began to change quite quickly. Either way, it's good news for users and developers, and we can only hope that Apple will continue to improve the App Store.

Source: The Verge
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