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The introduction of a standard for game controllers, which will unite hardware and software on the iOS platform, was received with applause by the players, moreover, the production of controllers should have been undertaken from the beginning by the matadors in this segment - Logitech, one of the leading manufacturers of gaming accessories, and MOGA, which has in turn, rich experience in the production of drivers for mobile phones.

It's been more than half a year since the announcement, and so far we've only seen three models that are currently available for purchase, plus three more announcements that should turn into a real product in the coming months. However, there is no glory with the controllers at the moment. Despite the high purchase price, they feel very cheap and certainly do not represent what the hardcore gamers, for whom these products should be intended, would imagine. The game controller program is a huge disappointment at the moment, and it doesn't look like it's headed for better gaming times yet.

Not at any cost

At first glance, the concept that Logitech and MOGA have chosen is an ideal solution for turning an iPhone or iPod touch into a kind of Playstation Vita. However, it has several shortcomings. First of all, the controller takes up the Lightning port, which means that you can't, for example, use an HDMI reducer to transfer the game to the TV. Of course, there's still AirPlay if you have an Apple TV, but given the lag caused by wireless transmission, that solution is out of the question for now.

The second problem is compatibility. In three quarters of a year, Apple will release a new iPhone (6), which will probably have a different shape than the iPhone 5/5s, regardless of whether it will have a larger screen. At that point, if you buy a new phone, your driver becomes unusable. What's more, it can only be used with your one device, you can't play with it on the iPad.

A classic wireless game controller with Bluetooth seems much more universal, which can be connected to any device with iOS 7, Mac with OS X 10.9, and if the new Apple TV will also support third-party applications, then you can use the controller with it as well. The only controller currently available in this form is the Stratus from SteelSeries, another renowned manufacturer of gaming accessories. The Stratus is pleasantly compact and doesn't feel as cheap as the drivers from the aforementioned companies.

Unfortunately, there is one major drawback here too - it is difficult to play this way, for example, on a bus or in the subway, to comfortably play with a wireless controller you need to have the iOS device placed on some surface, the significance of the handheld is quickly lost.

[do action=”citation”]It almost seems that Apple dictates the sales amount to the manufacturers.[/do]

Probably the biggest current problem is not quite the quality of the drivers themselves, but rather the price at which the drivers are sold. Because they all came with a uniform price of $99, it almost seems that Apple is dictating the sales price to the manufacturers. With regard to the price, everyone is equally stingy, and it is impossible for an ordinary mortal to find out the specific conditions of this MFi program and thus confirm this statement.

However, users and journalists agree that the price is ridiculously overpriced, and the device would still be expensive even for half as much. When we realize that high-quality controllers for Playstation or Xbox are sold for 59 dollars, and the said controllers for iOS 7 next to them look like cheap Chinese goods, one has to shake one's head at the price.

Another theory is that the manufacturers are skeptical of the interest and have set the price higher to compensate for the cost of development, but the result is that these first controllers will only be purchased by true enthusiasts who want to play titles like GTA San Andreas fully on their iPhone or iPad today.

A solution to a non-existent problem?

The question remains whether we need physical game controllers at all. If we look at successful mobile gaming titles, they all did without it. Instead of physical buttons, the developers took advantage of the touch screen and gyroscope. Just look at games like Angry Birds, Cut the Rope, plants vs. Zombiess, Fruit Ninja, B or Anomaly.

Of course, not all games are sufficient with just gestures and tilting the display. But that doesn't mean you can't come up with an innovative way to control it, as virtual buttons and directional controls are the laziest possible approach. As he notes Polygon, good developers don't complain about the absence of buttons. A great example is a game Limbo, which, thanks to the excellently designed touch controls, can be played even without buttons, both virtual and physical (although the game supports game controllers).

[do action=”citation”]Isn’t it better to buy a dedicated handheld that does one thing, but does it well?[/do]

Hardcore gamers will undoubtedly want to play more sophisticated games like GTA, FPS titles or racing games that require precise controls, but isn't it better to buy a dedicated handheld that does one thing, but does it well? After all, isn't it a better solution than buying an additional device in conversion for more than 2 CZK? There will certainly be those who would rather spend the money on a decent iPhone and iPad gamepad anyway, but at $000 there will only be a handful.

Despite all that, the controllers have great potential, but not in their current form. And certainly not at the price offered. We hoped that we would see a minor game revolution last year, but for now it looks like we will have to wait for another Friday, ideally for the second generation of game controllers, which will not be developed in a hurry, will be of better quality and perhaps even cheaper.

Sources: Polygon.com, TouchArcade.com
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